Commit d603cd9d authored by Emil Velikov's avatar Emil Velikov Committed by Emil Velikov
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docs: update 18.3.0 release notes

Signed-off-by: default avatarEmil Velikov <>
parent cb55bc87
......@@ -14,7 +14,7 @@
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 18.3.0 Release Notes / TBD</h1>
<h1>Mesa 18.3.0 Release Notes / December 7, 2018</h1>
Mesa 18.3.0 is a new development release. People who are concerned
......@@ -70,8 +70,206 @@ Note: some of the new features are only available with certain drivers.
<h2>Bug fixes</h2>
<li><a href="">Bug 13728</a> - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly</li>
<li><a href="">Bug 91433</a> - piglit.spec.arb_depth_buffer_float.fbo-depth-gl_depth_component32f-copypixels fails</li>
<li><a href="">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li>
<li><a href="">Bug 94957</a> - dEQP failures on llvmpipe</li>
<li><a href="">Bug 98699</a> - &quot;float[a+++4 ? 1:1] f;&quot; crashes glsl_compiler</li>
<li><a href="">Bug 99507</a> - Corrupted frame contents with Vulkan version of DOTA2, Talos Principle and Sascha Willems' demos when they're run Vsynched in fullscreen</li>
<li><a href="">Bug 99730</a> - Metro Redux game(s) needs override for midshader extension declaration</li>
<li><a href="">Bug 100200</a> - Default Unreal Engine 4 frag shader fails to compile</li>
<li><a href="">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li>
<li><a href="">Bug 102597</a> - [Regression] mpv, high rendering times (two to three times higher)</li>
<li><a href="">Bug 103241</a> - Anv crashes when using 64-bit vertex inputs</li>
<li><a href="">Bug 104602</a> - [apitrace] Graphical artifacts in Civilization VI on RX Vega</li>
<li><a href="">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li>
<li><a href="">Bug 104926</a> - swrast: Mesa 17.3.3 produces: HW cursor for format 875713089 not supported</li>
<li><a href="">Bug 105333</a> - [gallium-nine] missing geometry after commit ac: replace ac_build_kill with ac_build_kill_if_false</li>
<li><a href="">Bug 105371</a> - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers</li>
<li><a href="">Bug 105731</a> - linker error &quot;fragment shader input ... has no matching output in the previous stage&quot; when previous stage's output declaration in a separate shader object</li>
<li><a href="">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li>
<li><a href="">Bug 105975</a> - i965 always reports 0 viewport subpixel bits</li>
<li><a href="">Bug 106231</a> - llvmpipe blends produce bad code after llvm patch</li>
<li><a href="">Bug 106283</a> - Shader replacements works only for limited use cases</li>
<li><a href="">Bug 106577</a> - broken rendering with nine and nouveau (GM107)</li>
<li><a href="">Bug 106833</a> - glLinkProgram is expected to fail when vertex attribute aliasing happens on ES3.0 context or later</li>
<li><a href="">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li>
<li><a href="">Bug 106980</a> - Basemark GPU vulkan benchmark hangs on GFX9</li>
<li><a href="">Bug 106997</a> - [Regression]. Dying light game is crashing on latest mesa</li>
<li><a href="">Bug 107088</a> - [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it</li>
<li><a href="">Bug 107098</a> - Segfault after munmap(kms_sw_dt-&gt;ro_mapped)</li>
<li><a href="">Bug 107212</a> - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics</li>
<li><a href="">Bug 107223</a> - [GEN9+] 50% perf drop in SynMark Fill* tests (E2E RBC gets disabled?)</li>
<li><a href="">Bug 107276</a> - radv: OpBitfieldUExtract returns incorrect result when count is zero</li>
<li><a href="">Bug 107280</a> - [DXVK] Batman: Arkham City with tessellation enabled hangs on SKL GT4</li>
<li><a href="">Bug 107313</a> - Meson instructions on web site are non-optimal</li>
<li><a href="">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li>
<li><a href="">Bug 107460</a> - radv: OpControlBarrier does not always work correctly (bisected)</li>
<li><a href="">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li>
<li><a href="">Bug 107483</a> - DispatchSanity_test.GL31_CORE regression</li>
<li><a href="">Bug 107487</a> - [intel] [tools] intel gpu tools don't honor -D tools=[]</li>
<li><a href="">Bug 107488</a> - gl.h:2090: error: redefinition of typedef ‘GLeglImageOES’</li>
<li><a href="">Bug 107510</a> - [GEN8+] up to 10% perf drop on several 3D benchmarks</li>
<li><a href="">Bug 107511</a> - KHR/khrplatform.h not always installed when needed</li>
<li><a href="">Bug 107524</a> - Broken packDouble2x32 at llvmpipe</li>
<li><a href="">Bug 107544</a> - intel/decoder: out of bounds group_iter</li>
<li><a href="">Bug 107547</a> - shader crashing glsl_compiler (uniform block assigned to vec2, then component substraced by 1)</li>
<li><a href="">Bug 107550</a> - &quot;0[2]&quot; as function parameter hits assert</li>
<li><a href="">Bug 107563</a> - [RADV] Broken rendering in Unity demos</li>
<li><a href="">Bug 107565</a> - TypeError: __init__() got an unexpected keyword argument 'future_imports'</li>
<li><a href="">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li>
<li><a href="">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li>
<li><a href="">Bug 107610</a> - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine</li>
<li><a href="">Bug 107626</a> - [SNB] The graphical corruption and GPU hang occur sometimes on the piglit test &quot;arb_texture_multisample-large-float-texture&quot; with parameter --fp16</li>
<li><a href="">Bug 107658</a> - [Regression] [bisected] [OpenGLES CTS] KHR-GLES3.packed_pixels.*rectangle.r*8_snorm</li>
<li><a href="">Bug 107734</a> - [GLSL] glsl-fface-invariant, glsl-fcoord-invariant and glsl-pcoord-invariant should fail</li>
<li><a href="">Bug 107745</a> - [bisected] [bdw bsw] piglit.­spec.­arb_fragment_shader_interlock.­arb_fragment_shader_interlock-image-load-store failure</li>
<li><a href="">Bug 107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK</li>
<li><a href="">Bug 107765</a> - [regression] Batman Arkham City crashes with DXVK under wine</li>
<li><a href="">Bug 107772</a> - Mesa preprocessor matches if(def)s &amp; endifs incorrectly</li>
<li><a href="">Bug 107779</a> - Access violation with some games</li>
<li><a href="">Bug 107786</a> - [DXVK] MSAA reflections are broken in GTA V</li>
<li><a href="">Bug 107806</a> - glsl_get_natural_size_align_bytes() ABORT with GfxBench Vulkan AztecRuins</li>
<li><a href="">Bug 107810</a> - The 'va_end' call is missed after 'va_copy' in 'util_vsnprintf' function under windows</li>
<li><a href="">Bug 107832</a> - Gallium picking A16L16 formats when emulating INTENSITY16 conflicts with mesa</li>
<li><a href="">Bug 107843</a> - 32bit Mesa build failes with meson.</li>
<li><a href="">Bug 107856</a> - i965 incorrectly calculates the number of layers for texture views (assert)</li>
<li><a href="">Bug 107857</a> - GPU hang - GS_EMIT without shader outputs</li>
<li><a href="">Bug 107865</a> - swr fail to build with llvm-libs 6.0.1</li>
<li><a href="">Bug 107869</a> - u_thread.h:87:4: error: use of undeclared identifier 'cpu_set_t'</li>
<li><a href="">Bug 107870</a> - Undefined symbols for architecture x86_64: &quot;_util_cpu_caps&quot;</li>
<li><a href="">Bug 107879</a> - crash happens when link program</li>
<li><a href="">Bug 107891</a> - [wine, regression, bisected] RAGE, Wolfenstein The New Order hangs in menu</li>
<li><a href="">Bug 107923</a> - build_id.c:126: multiple definition of `build_id_length'</li>
<li><a href="">Bug 107926</a> - [anv] Rise of the Tomb Raider always misrendering, segfault and gpu hang.</li>
<li><a href="">Bug 107941</a> - GPU hang and system crash with Dota 2 using Vulkan</li>
<li><a href="">Bug 107971</a> - SPV_GOOGLE_hlsl_functionality1 / SPV_GOOGLE_decorate_string</li>
<li><a href="">Bug 108012</a> - Compiler crashes on access of non-existent member incremental operations</li>
<li><a href="">Bug 108024</a> - [Debian Stretch]Fail to build because &quot;xcb_randr_lease_t&quot;</li>
<li><a href="">Bug 108082</a> - warning: unknown warning option '-Wno-format-truncation' [-Wunknown-warning-option]</li>
<li><a href="">Bug 108109</a> - [GLSL] no-overloads.vert fails</li>
<li><a href="">Bug 108112</a> - [vulkancts] some of the coherent memory tests fail.</li>
<li><a href="">Bug 108113</a> - [vulkancts] r32g32b32 transfer operations not implemented</li>
<li><a href="">Bug 108115</a> - [vulkancts]* fails</li>
<li><a href="">Bug 108164</a> - [radv] VM faults since 5d6a560a2986c9ab421b3c7904d29bb7bc35e36f</li>
<li><a href="">Bug 108245</a> - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage</li>
<li><a href="">Bug 108272</a> - [polaris10] opencl-mesa: Anything using OpenCL segfaults, XFX Radeon RX 580</li>
<li><a href="">Bug 108311</a> - Query buffer object support is broken on r600.</li>
<li><a href="">Bug 108319</a> - [GLK BXT BSW] Assertion in piglit.spec.arb_gpu_shader_fp64.execution.built-in-functions.vs-sign-sat-neg-abs</li>
<li><a href="">Bug 108491</a> - Commit baa38c14 causes output issues on my VEGA with RADV</li>
<li><a href="">Bug 108524</a> - [RADV] GPU lockup on event synchronization</li>
<li><a href="">Bug 108530</a> - (mesa-18.3) [Tracker] Mesa 18.3 Release Tracker</li>
<li><a href="">Bug 108532</a> - make check nir_copy_prop_vars_test.store_store_load_different_components regression</li>
<li><a href="">Bug 108560</a> - Mesa 32 is built without sse</li>
<li><a href="">Bug 108595</a> - ir3_compiler valgrind build error</li>
<li><a href="">Bug 108617</a> - [deqp] Mesa fails conformance for egl_ext_device</li>
<li><a href="">Bug 108630</a> - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever</li>
<li><a href="">Bug 108635</a> - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes XWayland to segfault</li>
<li><a href="">Bug 108713</a> - Gallium: use after free with transform feedback</li>
<li><a href="">Bug 108829</a> - [meson] libglapi exports internal API</li>
<li><a href="">Bug 108894</a> - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() write-after-write hazard</li>
<li><a href="">Bug 108909</a> - Vkd3d test failure test_resolve_non_issued_query_data()</li>
<li><a href="">Bug 108914</a> - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this</li>
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