/*! Managing the state of text input in the application. * * This is a library module. * * It needs to combine text-input and virtual-keyboard protocols * to achieve a consistent view of the text-input state, * and to submit exactly what the user wanted. * * It must also not get tripped up by sudden disappearances of interfaces. * * The virtual-keyboard interface is always present. * * The text-input interface may not be presented, * and, for simplicity, no further attempt to claim it is made. * * The text-input interface may be enabled and disabled at arbitrary times, * and those events SHOULD NOT cause any lost events. * */ use std::collections::HashSet; use std::ffi::CString; use ::action::Modifier; use ::imservice; use ::imservice::IMService; use ::keyboard::{ KeyCode, KeyStateId, Modifiers, PressType }; use ::layout::c::LevelKeyboard; use ::util::vec_remove; use ::vkeyboard::VirtualKeyboard; // traits use std::iter::FromIterator; /// Gathers stuff defined in C or called by C pub mod c { use super::*; use std::os::raw::c_void; use ::imservice::c::InputMethod; use ::vkeyboard::c::ZwpVirtualKeyboardV1; // The following defined in C /// ServerContextService* #[repr(transparent)] pub struct UIManager(*const c_void); /// EekboardContextService* #[repr(transparent)] pub struct StateManager(*const c_void); #[no_mangle] pub extern "C" fn submission_new( im: *mut InputMethod, vk: ZwpVirtualKeyboardV1, state_manager: *const StateManager ) -> *mut Submission { let imservice = if im.is_null() { None } else { Some(IMService::new(im, state_manager)) }; // TODO: add vkeyboard too Box::::into_raw(Box::new( Submission { imservice, modifiers_active: Vec::new(), virtual_keyboard: VirtualKeyboard(vk), pressed: Vec::new(), } )) } /// Use to initialize the UI reference #[no_mangle] pub extern "C" fn submission_set_ui(submission: *mut Submission, ui_manager: *const UIManager) { if submission.is_null() { panic!("Null submission pointer"); } let submission: &mut Submission = unsafe { &mut *submission }; if let Some(ref mut imservice) = &mut submission.imservice { imservice.ui_manager = if ui_manager.is_null() { None } else { Some(ui_manager) } }; } #[no_mangle] pub extern "C" fn submission_set_keyboard( submission: *mut Submission, keyboard: LevelKeyboard, time: u32, ) { if submission.is_null() { panic!("Null submission pointer"); } let submission: &mut Submission = unsafe { &mut *submission }; submission.update_keymap(keyboard, Timestamp(time)); } } #[derive(Clone, Copy)] pub struct Timestamp(pub u32); #[derive(Clone)] enum SubmittedAction { /// A collection of keycodes that were pressed VirtualKeyboard(Vec), IMService, } pub struct Submission { imservice: Option>, virtual_keyboard: VirtualKeyboard, modifiers_active: Vec<(KeyStateId, Modifier)>, pressed: Vec<(KeyStateId, SubmittedAction)>, } pub enum SubmitData<'a> { Text(&'a CString), Erase, Keycodes, } impl Submission { /// Sends a submit text event if possible; /// otherwise sends key press and makes a note of it pub fn handle_press( &mut self, key_id: KeyStateId, data: SubmitData, keycodes: &Vec, time: Timestamp, ) { let mods_are_on = !self.modifiers_active.is_empty(); let was_committed_as_text = match (&mut self.imservice, mods_are_on) { (Some(imservice), false) => { enum Outcome { Submitted(Result<(), imservice::SubmitError>), NotSubmitted, }; let submit_outcome = match data { SubmitData::Text(text) => { Outcome::Submitted(imservice.commit_string(text)) }, SubmitData::Erase => { /* Delete_surrounding_text takes byte offsets, * so cannot work without get_surrounding_text. * This is a bug in the protocol. */ // imservice.delete_surrounding_text(1, 0), Outcome::NotSubmitted }, SubmitData::Keycodes => Outcome::NotSubmitted, }; match submit_outcome { Outcome::Submitted(result) => { match result.and_then(|()| imservice.commit()) { Ok(()) => true, Err(imservice::SubmitError::NotActive) => false, } }, Outcome::NotSubmitted => false, } }, (_, _) => false, }; let submit_action = match was_committed_as_text { true => SubmittedAction::IMService, false => { self.virtual_keyboard.switch( keycodes, PressType::Pressed, time, ); SubmittedAction::VirtualKeyboard(keycodes.clone()) }, }; self.pressed.push((key_id, submit_action)); } pub fn handle_release(&mut self, key_id: KeyStateId, time: Timestamp) { let index = self.pressed.iter().position(|(id, _)| *id == key_id); if let Some(index) = index { let (_id, action) = self.pressed.remove(index); match action { // string already sent, nothing to do SubmittedAction::IMService => {}, // no matter if the imservice got activated, // keys must be released SubmittedAction::VirtualKeyboard(keycodes) => { self.virtual_keyboard.switch( &keycodes, PressType::Released, time, ) }, } }; } pub fn handle_add_modifier( &mut self, key_id: KeyStateId, modifier: Modifier, _time: Timestamp, ) { self.modifiers_active.push((key_id, modifier)); self.update_modifiers(); } pub fn handle_drop_modifier( &mut self, key_id: KeyStateId, _time: Timestamp, ) { vec_remove(&mut self.modifiers_active, |(id, _)| *id == key_id); self.update_modifiers(); } fn update_modifiers(&mut self) { let raw_modifiers = self.modifiers_active.iter() .map(|(_id, m)| match m { Modifier::Control => Modifiers::CONTROL, Modifier::Alt => Modifiers::MOD1, }) .fold(Modifiers::empty(), |m, n| m | n); self.virtual_keyboard.set_modifiers_state(raw_modifiers); } pub fn is_modifier_active(&self, modifier: Modifier) -> bool { self.modifiers_active.iter() .position(|(_id, m)| *m == modifier) .is_some() } pub fn get_active_modifiers(&self) -> HashSet { HashSet::from_iter( self.modifiers_active.iter().map(|(_id, m)| m.clone()) ) } fn clear_all_modifiers(&mut self) { // Looks like an optimization, // but preemptive cleaning is needed before setting a new keymap, // so removing this check would break keymap setting. if self.modifiers_active.is_empty() { return; } self.modifiers_active = Vec::new(); self.virtual_keyboard.set_modifiers_state(Modifiers::empty()) } fn release_all_virtual_keys(&mut self, time: Timestamp) { let virtual_pressed = self.pressed .clone().into_iter() .filter_map(|(id, action)| { match action { SubmittedAction::VirtualKeyboard(_) => Some(id), _ => None, } }); for id in virtual_pressed { self.handle_release(id, time); } } /// Changes keymap and clears pressed keys and modifiers. /// /// It's not obvious if clearing is the right thing to do, /// but keymap update may (or may not) do that, /// possibly putting self.modifiers_active and self.pressed out of sync, /// so a consistent stance is adopted to avoid that. /// Alternatively, modifiers could be restored on the new keymap. /// That approach might be difficult /// due to modifiers meaning different things in different keymaps. pub fn update_keymap(&mut self, keyboard: LevelKeyboard, time: Timestamp) { self.clear_all_modifiers(); self.release_all_virtual_keys(time); self.virtual_keyboard.update_keymap(keyboard); } }