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Flossy Gnu
Commits
286ee78a
Commit
286ee78a
authored
Mar 15, 2019
by
Nathan Lovato
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Add fence sprite, make infinite repeat work with scaled sprites
parent
b0377f52
Pipeline
#5059
passed with stage
in 44 seconds
Changes
4
Pipelines
1
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4 changed files
with
41 additions
and
31 deletions
+41
-31
game/Game.tscn
game/Game.tscn
+31
-23
game/SpriteSpawner/Fence.tscn
game/SpriteSpawner/Fence.tscn
+4
-4
game/SpriteSpawner/SpriteSpawner.gd
game/SpriteSpawner/SpriteSpawner.gd
+6
-4
game/assets/fence.png
game/assets/fence.png
+0
-0
No files found.
game/Game.tscn
View file @
286ee78a
[gd_scene load_steps=1
0
format=2]
[gd_scene load_steps=1
1
format=2]
[ext_resource path="res://Game.gd" type="Script" id=1]
[ext_resource path="res://assets/bg.png" type="Texture" id=2]
[ext_resource path="res://ScoreLabel/ScoreLabel.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/ground.png" type="Texture" id=4]
[ext_resource path="res://
PillarSpawner/PillarSpawner.tscn" type="PackedScene
" id=5]
[ext_resource path="res://
Gnu/Gnu
.tscn" type="PackedScene" id=6]
[ext_resource path="res://
SpriteSpawner/SpriteSpawner.gd" type="Script
" id=7]
[ext_resource path="res://
SpriteSpawner/Fence
.tscn" type="PackedScene" id=8]
[ext_resource path="res://
SpriteSpawner/SpriteSpawner.gd" type="Script
" id=5]
[ext_resource path="res://
SpriteSpawner/GroundPink
.tscn" type="PackedScene" id=6]
[ext_resource path="res://
PillarSpawner/PillarSpawner.tscn" type="PackedScene
" id=7]
[ext_resource path="res://
Gnu/Gnu
.tscn" type="PackedScene" id=8]
[ext_resource path="res://SpriteSpawner/GroundSprite.tscn" type="PackedScene" id=9]
[ext_resource path="res://SpriteSpawner/Fence.tscn" type="PackedScene" id=10]
[node name="Game" type="Node2D"]
script = ExtResource( 1 )
[node name="BackgroundLayer" type="CanvasLayer" parent="."]
editor/display_folded = true
layer = -10
[node name="Sky" type="Sprite" parent="BackgroundLayer"]
...
...
@@ -29,47 +29,55 @@ scale = Vector2( 0.66, 1 )
transform = Transform2D( 0.66, 0, 0, 1, 0, 0 )
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground2"]
visible = false
motion_scale = Vector2( 0.8, 1 )
[node name="ground2" type="Sprite" parent="ParallaxBackground2/ParallaxLayer"]
modulate = Color( 0.878431, 0.286275, 0.643137, 1 )
position = Vector2( 42
5, 1517.41
)
position = Vector2( 42
4.242, 1520
)
scale = Vector2( 0.787037, 0.787037 )
texture = ExtResource( 4 )
region_rect = Rect2( 758, 159, 311, 122 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
scale = Vector2( 0.8, 1 )
transform = Transform2D( 0.8, 0, 0, 1, 0, 0 )
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
visible = false
[node name="ground3" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
modulate = Color( 0.760784, 0.0980392, 0.494118, 1 )
position = Vector2( 540, 1640 )
texture = ExtResource( 4 )
[node name="GroundSpawnerPink" type="Node2D" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2( -180, 1640 )
z_index = 100
script = ExtResource( 5 )
sprite_scene = ExtResource( 6 )
[node name="SpawnPosition" type="Position2D" parent="ParallaxBackground/ParallaxLayer/GroundSpawnerPink"]
[node name="PillarSpawner" parent="." instance=ExtResource(
5
)]
[node name="PillarSpawner" parent="." instance=ExtResource(
7
)]
position = Vector2( 0, 950 )
[node name="Gnu" parent="." instance=ExtResource(
6
)]
[node name="Gnu" parent="." instance=ExtResource(
8
)]
position = Vector2( 190, 960 )
z_index = 1
[node name="Area2D" type="Area2D" parent="."]
position = Vector2( 0, 1930 )
[node name="FenceSpawner" type="Node2D" parent="."]
position = Vector2( -180, 1640 )
z_index = 100
script = ExtResource( 7 )
sprite_scene = ExtResource( 8 )
[node name="SpawnPosition" type="Position2D" parent="FenceSpawner"]
[node name="GroundSpawner" type="Node2D" parent="."]
position = Vector2( -180, 19
4
0 )
position = Vector2( -180, 19
3
0 )
z_index = 100
script = ExtResource(
7
)
script = ExtResource(
5
)
sprite_scene = ExtResource( 9 )
[node name="SpawnPosition" type="Position2D" parent="GroundSpawner"]
[node name="FenceSpawner" type="Node2D" parent="."]
editor/display_folded = true
position = Vector2( -180, 1700 )
z_index = 100
script = ExtResource( 5 )
sprite_scene = ExtResource( 10 )
[node name="SpawnPosition" type="Position2D" parent="FenceSpawner"]
game/SpriteSpawner/Fence.tscn
View file @
286ee78a
...
...
@@ -3,21 +3,21 @@
[ext_resource path="res://assets/fence.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2(
54
0, 20 )
extents = Vector2(
26
0, 20 )
[node name="Fence" type="Sprite"]
texture = ExtResource( 1 )
offset = Vector2(
533.5
, -60 )
offset = Vector2(
271
, -60 )
[node name="VisibilityEnabler2D" type="VisibilityNotifier2D" parent="."]
position = Vector2(
108
0, 0 )
position = Vector2(
53
0, 0 )
[node name="Area2D" type="StaticBody2D" parent="."]
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(
54
0, -110 )
position = Vector2(
26
0, -110 )
shape = SubResource( 1 )
[connection signal="screen_exited" from="VisibilityEnabler2D" to="." method="queue_free"]
game/SpriteSpawner/SpriteSpawner.gd
View file @
286ee78a
...
...
@@ -9,7 +9,8 @@ onready var spawn_position : Position2D = get_node("SpawnPosition")
export
var
sprite_scene
:
PackedScene
var
WINDOW_WIDTH
:
int
=
ProjectSettings
.
get
(
'
display/window/size/width'
)
var
WINDOW_WIDTH
:
float
=
ProjectSettings
.
get
(
'
display/window/size/width'
)
var
sprite_width
:
=
0.0
func
_ready
()
->
void
:
...
...
@@ -18,7 +19,8 @@ func _ready() -> void:
spawn_position
.
add_child
(
sprite_scene
.
instance
())
else
:
var
sprite
:
Sprite
=
sprite_scene
.
instance
()
var
amount_to_fill_screen
=
ceil
(
WINDOW_WIDTH
/
sprite
.
texture
.
get_width
())
sprite_width
=
sprite
.
texture
.
get_width
()
*
sprite
.
scale
.
x
var
amount_to_fill_screen
=
ceil
(
WINDOW_WIDTH
/
sprite_width
)
for
i
in
range
(
amount_to_fill_screen
+
2
):
spawn_sprite
()
...
...
@@ -28,5 +30,5 @@ func spawn_sprite() -> void:
var
sprite
:
Sprite
=
sprite_scene
.
instance
()
sprite
.
connect
(
"tree_exited"
,
self
,
"spawn_sprite"
)
sprite
.
position
=
spawn_position
.
position
add_child
(
sprite
)
spawn_position
.
position
.
x
+=
sprite
.
texture
.
get_width
()
call_deferred
(
"add_child"
,
sprite
)
# to avoid error on reload
spawn_position
.
position
.
x
+=
sprite
_width
game/assets/fence.png
View replaced file @
b0377f52
View file @
286ee78a
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