Commit 5864d2f6 authored by Razvan Radulescu's avatar Razvan Radulescu
Browse files

Godot 3.0.6 CI first test

See partners/gdquest/discuss#1 for details
parent 1bc977f7
Pipeline #4884 canceled with stage
.import/
*.import
*~
variables:
BUILD_NAME: game
GODOT_VERSION: 3.0.6
GODOT_VARIANT: stable
purism:
stage: build
before_script:
- apt-get update -q
- apt-get install -yq wget unzip
- mkdir -v -p ./downloads ./build
- mkdir -v -p ~/.local/share/godot/templates ~/.cache ~/.config/godot
- cd ./downloads
- wget "http://download.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${GODOT_VARIANT}_linux_headless.64.zip"
- wget "http://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}/Godot_v${GODOT_VERSION}-${GODOT_VARIANT}_export_templates.tpz"
- unzip Godot_v*_linux_headless.64.zip
- unzip Godot_v*_export_templates.tpz
- mv -v Godot_v*_linux_headless.64 /bin/godot
- mv -v templates ~/.local/share/godot/templates/${GODOT_VERSION}.${GODOT_VARIANT}
- cd ..
- rm -rf ./downloads
script:
- godot -v -q --path ./project --export "Linux/X11" ../build/$BUILD_NAME.x64
artifacts:
name: $BUILD_NAME-$CI_JOB_NAME
paths:
- ./build
extends Node
func _ready():
print("Hi, I'm FlossyGnu!")
\ No newline at end of file
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Game.gd" type="Script" id=1]
[node name="Game" type="Node" index="0"]
script = ExtResource( 1 )
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="FlossyGnu"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"
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