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Purism
Flossy Gnu
Commits
e6723de8
Commit
e6723de8
authored
Mar 15, 2019
by
Nathan Lovato
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Replace get_node with $ notation
parent
286ee78a
Changes
6
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6 changed files
with
10 additions
and
10 deletions
+10
-10
game/Game.gd
game/Game.gd
+2
-2
game/Gnu/Gnu.gd
game/Gnu/Gnu.gd
+3
-3
game/Pillar/Pillar.gd
game/Pillar/Pillar.gd
+2
-2
game/PillarSpawner/PillarSpawner.gd
game/PillarSpawner/PillarSpawner.gd
+1
-1
game/ScoreLabel/ScoreLabel.gd
game/ScoreLabel/ScoreLabel.gd
+1
-1
game/SpriteSpawner/SpriteSpawner.gd
game/SpriteSpawner/SpriteSpawner.gd
+1
-1
No files found.
game/Game.gd
View file @
e6723de8
...
...
@@ -2,8 +2,8 @@
extends
Node2D
onready
var
pillar_spawner
:
=
get_node
(
"PillarSpawner"
)
onready
var
score_label
:
Label
=
get_node
(
"BackgroundLayer/ScoreLabel"
)
onready
var
pillar_spawner
:
=
$
PillarSpawner
onready
var
score_label
:
Label
=
$
BackgroundLayer
/
ScoreLabel
var
score
:
=
0
...
...
game/Gnu/Gnu.gd
View file @
e6723de8
extends
KinematicBody2D
onready
var
tween
:
Tween
=
get_node
(
"Tween"
)
onready
var
sprite
:
Sprite
=
get_node
(
"Sprite"
)
onready
var
collision_shape
:
CollisionShape2D
=
get_node
(
"CollisionShape2D"
)
onready
var
tween
:
Tween
=
$
Tween
onready
var
sprite
:
Sprite
=
$
Sprite
onready
var
collision_shape
:
CollisionShape2D
=
$
CollisionShape2D
export
var
gravity
:
=
4000.0
export
var
flap_force
:
=
1200.0
...
...
game/Pillar/Pillar.gd
View file @
e6723de8
...
...
@@ -2,8 +2,8 @@ extends StaticBody2D
signal
checkpoint_reached
onready
var
notifier
:
VisibilityNotifier2D
=
get_node
(
"VisibilityNotifier2D"
)
onready
var
checkpoint
:
Area2D
=
get_node
(
"Checkpoint"
)
onready
var
notifier
:
VisibilityNotifier2D
=
$
VisibilityNotifier2D
onready
var
checkpoint
:
Area2D
=
$
Checkpoint
func
_ready
()
->
void
:
...
...
game/PillarSpawner/PillarSpawner.gd
View file @
e6723de8
...
...
@@ -9,7 +9,7 @@ and increase the Gnu's horizontal move speed
signal
pillar_checkpoint_reached
onready
var
spawn_area
:
=
get_node
(
"SpawnArea"
)
onready
var
spawn_area
:
=
$
SpawnArea
export
var
spawn_interval
:
=
400.0
...
...
game/ScoreLabel/ScoreLabel.gd
View file @
e6723de8
extends
Label
onready
var
tween
:
Tween
=
get_node
(
"Tween"
)
onready
var
tween
:
Tween
=
$
Tween
const
WHITE_OPAQUE
:
=
Color
(
'
aaffffff'
)
const
WHITE_TRANSPARENT
:
=
Color
(
'
44ffffff'
)
...
...
game/SpriteSpawner/SpriteSpawner.gd
View file @
e6723de8
...
...
@@ -5,7 +5,7 @@ Repeats a sprite hozitontally infinitely by spawning enough sprites to always
fill the view
"""
onready
var
spawn_position
:
Position2D
=
get_node
(
"SpawnPosition"
)
onready
var
spawn_position
:
Position2D
=
$
SpawnPosition
export
var
sprite_scene
:
PackedScene
...
...
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