1. 16 Mar, 2012 1 commit
    • Paul Gortmaker's avatar
      device.h: audit and cleanup users in main include dir · 313162d0
      Paul Gortmaker authored
      The <linux/device.h> header includes a lot of stuff, and
      it in turn gets a lot of use just for the basic "struct device"
      which appears so often.
      Clean up the users as follows:
      1) For those headers only needing "struct device" as a pointer
      in fcn args, replace the include with exactly that.
      2) For headers not really using anything from device.h, simply
      delete the include altogether.
      3) For headers relying on getting device.h implicitly before
      being included themselves, now explicitly include device.h
      4) For files in which doing #1 or #2 uncovers an implicit
      dependency on some other header, fix by explicitly adding
      the required header(s).
      Any C files that were implicitly relying on device.h to be
      present have already been dealt with in advance.
      Total removals from #1 and #2: 51.  Total additions coming
      from #3: 9.  Total other implicit dependencies from #4: 7.
      As of 3.3-rc1, there were 110, so a net removal of 42 gives
      about a 38% reduction in device.h presence in include/*
      Signed-off-by: default avatarPaul Gortmaker <paul.gortmaker@windriver.com>
  2. 27 Feb, 2009 1 commit
    • Adrian McMenamin's avatar
      sh: maple: Support block reads and writes. · b233b28e
      Adrian McMenamin authored
      This patch updates the maple bus to support asynchronous block reads
      and writes as well as generally improving the quality of the code and
      supporting concurrency (all needed to support the Dreamcast visual
      memory unit - a driver will also be posted for that).
      Changes in the bus driver necessitate some changes in the two maple bus
      input drivers that are currently in mainline.
      As well as supporting block reads and writes this code clean up removes
      some poor handling of locks, uses an atomic status variable to serialise
      access to devices and more robusly handles the general performance
      problems of the bus.
      Signed-off-by: default avatarAdrian McMenamin <adrian@mcmen.demon.co.uk>
      Signed-off-by: default avatarPaul Mundt <lethal@linux-sh.org>
  3. 04 Aug, 2008 2 commits
  4. 29 Jul, 2008 1 commit
  5. 28 Jul, 2008 1 commit
  6. 26 Feb, 2008 1 commit
  7. 14 Feb, 2008 3 commits
  8. 21 Sep, 2007 1 commit
    • Adrian McMenamin's avatar
      sh: Add maple bus support for the SEGA Dreamcast. · 17be2d2b
      Adrian McMenamin authored
      The Maple bus is SEGA's proprietary serial bus for peripherals
      (keyboard, mouse, controller etc). The bus is capable of some
      (limited) hotplugging and operates at up to 2 M/bits.
      Drivers of one sort or another existed/exist for 2.4 and a rudimentary
      port, which didn't support the 2.6 device driver model was also in
      This driver - for the bus logic itself and for the keyboard (other
      drivers will follow) are based on the code and concepts of those old
      drivers but have lots of completely rewritten parts.
      I have the maple bus code as a built in now as that seems the sane and
      rational way to handle something like that - you either want the bus
      or you don't.
      Signed-off-by: default avatarAdrian McMenamin <adrian@mcmen.demon.co.uk>
      Signed-off-by: default avatarPaul Mundt <lethal@linux-sh.org>