• Matthias Clasen's avatar
    x11: Keep the drag window alive longer · ea0084cd
    Matthias Clasen authored
    We destroy the widget that is wrapped around the drag window
    when the object data on the drag context gets cleared. Destroying
    the window before that happens leads to unpleasantries. E.g. we may
    try to access the frame clock, which doesn't exist anymore, and
    things go downhill from there. So, keep the window alive for
    a little longer.
    ea0084cd
gdkdnd-x11.c 79.3 KB