/* * Copyright (C) 2020 Purism SPC * SPDX-License-Identifier: GPL-3.0+ * Author: Guido Günther */ #define G_LOG_DOMAIN "fbd-feedback-vibra-rumble" #include "fbd-enums.h" #include "fbd-feedback-vibra-rumble.h" #include "fbd-feedback-manager.h" /** * SECTION:fbd-feedback-vibra * @short_description: Describes a rumble feedback via a haptic motor * @Title: FbdFeedbackVibraRumble * * The #FbdVibraVibraRumble describes the properties of a haptic feedback * event. It knows nothing about the hardware itself but calls * #FbdDevVibra for that. */ enum { PROP_0, PROP_COUNT, PROP_PAUSE, PROP_LAST_PROP, }; static GParamSpec *props[PROP_LAST_PROP]; typedef struct _FbdFeedbackVibraRumble { FbdFeedbackVibra parent; guint count; /* number of rumbles */ guint pause; /* pause in msecs */ guint rumble; /* rumble in msecs */ guint periods; /* number of periods to play */ guint timer_id; } FbdFeedbackVibraRumble; G_DEFINE_TYPE (FbdFeedbackVibraRumble, fbd_feedback_vibra_rumble, FBD_TYPE_FEEDBACK_VIBRA); static void fbd_feedback_vibra_rumble_set_property (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) { FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (object); switch (property_id) { case PROP_COUNT: self->count = g_value_get_uint (value); break; case PROP_PAUSE: self->pause = g_value_get_uint (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static void fbd_feedback_vibra_rumble_get_property (GObject *object, guint property_id, GValue *value, GParamSpec *pspec) { FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (object); switch (property_id) { case PROP_COUNT: g_value_set_uint (value, self->count); break; case PROP_PAUSE: g_value_set_uint (value, self->pause); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec); break; } } static gboolean on_period_ended (FbdFeedbackVibraRumble *self) { FbdFeedbackManager *manager = fbd_feedback_manager_get_default (); FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager); g_return_val_if_fail (FBD_IS_FEEDBACK_VIBRA_RUMBLE (self), G_SOURCE_REMOVE); if (self->periods) { fbd_dev_vibra_rumble (dev, self->rumble, FALSE); self->periods--; return G_SOURCE_CONTINUE; } return G_SOURCE_REMOVE; } static void fbd_feedback_vibra_rumble_end_vibra (FbdFeedbackVibra *vibra) { FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (vibra); FbdFeedbackManager *manager = fbd_feedback_manager_get_default (); FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager); fbd_dev_vibra_stop (dev); g_clear_handle_id(&self->timer_id, g_source_remove); } static void fbd_feedback_vibra_rumble_start_vibra (FbdFeedbackVibra *vibra) { FbdFeedbackVibraRumble *self = FBD_FEEDBACK_VIBRA_RUMBLE (vibra); FbdFeedbackManager *manager = fbd_feedback_manager_get_default (); FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager); guint duration = fbd_feedback_vibra_get_duration (vibra); guint period; self->rumble = (duration / self->count) - self->pause; if (self->rumble <= 0) { self->rumble = FBD_FEEDBACK_VIBRA_DEFAULT_DURATION; self->pause = 0; self->count = 1; } period = self->rumble + self->pause; self->periods = self->count; g_debug ("Rumble Vibra event: duration %d, rumble: %d, pause: %d, period: %d", duration, self->rumble, self->pause, period); fbd_dev_vibra_rumble (dev, self->rumble, TRUE); self->periods--; if (self->periods) { self->timer_id = g_timeout_add (period, (GSourceFunc) on_period_ended, self); } } static gboolean fbd_feedback_vibra_rumble_is_available (FbdFeedbackBase *base) { FbdFeedbackManager *manager = fbd_feedback_manager_get_default (); FbdDevVibra *dev = fbd_feedback_manager_get_dev_vibra (manager); return FBD_IS_DEV_VIBRA (dev); } static void fbd_feedback_vibra_rumble_class_init (FbdFeedbackVibraRumbleClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); FbdFeedbackBaseClass *base_class = FBD_FEEDBACK_BASE_CLASS (klass); FbdFeedbackVibraClass *vibra_class = FBD_FEEDBACK_VIBRA_CLASS (klass); object_class->set_property = fbd_feedback_vibra_rumble_set_property; object_class->get_property = fbd_feedback_vibra_rumble_get_property; base_class->is_available = fbd_feedback_vibra_rumble_is_available; vibra_class->start_vibra = fbd_feedback_vibra_rumble_start_vibra; vibra_class->end_vibra = fbd_feedback_vibra_rumble_end_vibra; props[PROP_COUNT] = g_param_spec_uint ( "count", "Count", "The number of rumbles", 0, G_MAXINT, 1, G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); props[PROP_PAUSE] = g_param_spec_uint ( "pause", "Pause", "The pause in msecs between rumbles", 0, G_MAXINT, 0, G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); g_object_class_install_properties (object_class, PROP_LAST_PROP, props); } static void fbd_feedback_vibra_rumble_init (FbdFeedbackVibraRumble *self) { self->count = 1; }