-
Paolo Bonzini authored
This avoids the following I/O thread deadlock: 1) the I/O thread calls run_on_cpu for CPU 3 from a timer. single_tcg_halt_cond is signaled 2) CPU 1 is running and exits. It finds no work item and enters CPU 2 3) because the I/O thread is stuck in run_on_cpu, the round-robin kick timer never triggers, and CPU 3 never runs the work item 4) run_on_cpu never completes Reviewed-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
a8efa606